Cobnuts colony sim · delve

building

Door

Raw definition
{
  "bed_capacity": 1,
  "belt": null,
  "blocks_movement": false,
  "build_cost": [],
  "build_work_ticks": 40,
  "burn_damage_per_tick": 0,
  "category": "core:shelter",
  "completion_terrain_above": null,
  "cover": 0,
  "deconstruct_work_ticks": 20,
  "deteriorates": false,
  "deterioration_interval_ticks": 600,
  "deterioration_per_tick": 0,
  "direction_requirement": null,
  "drill": null,
  "feed_store": false,
  "flammability": 0,
  "food_store": false,
  "footprint": [],
  "fuel": null,
  "grants_passage": false,
  "grave_capacity": null,
  "ground_marker": false,
  "heat_output": 0,
  "id": "core:door",
  "instant": false,
  "insulation": 0,
  "is_door": true,
  "joy_kind": null,
  "joy_quality_permille": null,
  "light_level": 0,
  "light_radius": null,
  "loader_arm": null,
  "machine": null,
  "market_stall": false,
  "material_categories": [
    "core:woody",
    "core:stony"
  ],
  "material_slots": 5,
  "material_sprites": [],
  "minifiable": false,
  "move_cost_pct": 100,
  "name": "Door",
  "placeholder_colour": null,
  "power": null,
  "quality_matters": true,
  "records_builder": false,
  "recreation_contest": null,
  "reinstall_work_ticks": null,
  "repairable": true,
  "research_bench": false,
  "research_prerequisite": null,
  "research_speed_pct": 100,
  "room_excluded": false,
  "room_impressiveness": 0,
  "shadow_height_tiles": 1.7999999523162842,
  "size_tiles": null,
  "sleep_quality_permille": null,
  "sprite": "core/textures/wood_door.png",
  "sprite_license": "LicenseRef-Groundwork",
  "surplus_producing": false,
  "train_skills": [],
  "train_xp_pct": 100,
  "training_station": false,
  "uninstall_work_ticks": null,
  "use_capacity": 1,
  "use_offsets": []
}

First seen in dev