Cobnuts colony sim · delve

civ_tuning

core:civ_tuning

Raw definition
{
  "advance_interval_ticks": 40,
  "catchup_per_tier_behind_pct": 25,
  "direction_gain_per_tick": 1,
  "direction_jitter_pct": 10,
  "exploitation_decay_per_tick": 1,
  "exploitation_drift_per_tier_behind": 1,
  "exploitation_jitter_pct": 10,
  "id": "core:civ_tuning",
  "research_edge_bp_per_exploit_basis": 50,
  "research_edge_cap_bp": 2500,
  "research_edge_exploit_basis": 100,
  "research_jitter_pct": 10,
  "research_per_tick": 10,
  "research_per_tier": 100,
  "war_attrition_per_tick": 2,
  "war_declare_threshold": 400,
  "war_hostility_jitter_pct": 20,
  "war_hostility_per_tick": 6,
  "war_max_duration_ticks": 20
}

First seen in dev