Cobnuts colony sim · delve

incident

core:fire

Raw definition
{
  "affliction": null,
  "blight_curable_permille": 0,
  "class_consciousness_weight_per": 0,
  "class_consciousness_weight_threshold": 0,
  "demand_issue": null,
  "depart_ticks": 0,
  "duration_ticks": 12,
  "enabled": false,
  "extinguish_work_ticks": 6,
  "gini_weight_per": 0,
  "gini_weight_threshold_permille": 0,
  "id": "core:fire",
  "interval_ticks": 108000,
  "kind": "Fire",
  "leader_pawn": null,
  "loot": [],
  "night_weight_bonus": 0,
  "objective": "KillAndLeave",
  "pollution_weight_per": 0,
  "seasons": [],
  "size_max": 3,
  "size_min": 1,
  "spawn_edge": "North",
  "spawn_pawn": null,
  "spread_chance_pct": 35,
  "spread_targets": "Crops",
  "stock": [],
  "visitor_join_ticks": null,
  "warning_ticks": null,
  "weight": 1
}

First seen in dev