Cobnuts colony sim · delve

injury

Bruise

Referenced by

Opinion tuning 1

Support tuning 2

Traps 1

Raw definition
{
  "bleed_per_tick": 0,
  "die_blood_loss": 4000000000,
  "down_severity": 30,
  "heal_per_tick": 1,
  "id": "core:bruise",
  "name": "Bruise",
  "permanent": false,
  "permanent_limb_severity_basis": "Current",
  "scar_severity": 1
}

First seen in dev