Cobnuts colony sim · delve

job_toil

core:job_toil

Raw definition
{
  "id": "core:job_toil",
  "tiers": [
    {
      "aversion_weight": 0,
      "id": "core:toil_light",
      "name": "Light"
    },
    {
      "aversion_weight": 1,
      "id": "core:toil_ordinary",
      "name": "Ordinary"
    },
    {
      "aversion_weight": 2,
      "id": "core:toil_heavy",
      "name": "Heavy"
    },
    {
      "aversion_weight": 3,
      "id": "core:toil_gruelling",
      "name": "Gruelling"
    }
  ],
  "work_toil": [
    [
      "Construct",
      "core:toil_heavy"
    ],
    [
      "Haul",
      "core:toil_heavy"
    ],
    [
      "Deconstruct",
      "core:toil_ordinary"
    ],
    [
      "Produce",
      "core:toil_ordinary"
    ],
    [
      "Research",
      "core:toil_light"
    ],
    [
      "Store",
      "core:toil_ordinary"
    ],
    [
      "Farm",
      "core:toil_heavy"
    ],
    [
      "Cook",
      "core:toil_ordinary"
    ],
    [
      "Handle",
      "core:toil_ordinary"
    ],
    [
      "Mine",
      "core:toil_gruelling"
    ],
    [
      "Shopkeep",
      "core:toil_light"
    ],
    [
      "Smith",
      "core:toil_heavy"
    ],
    [
      "Medical",
      "core:toil_light"
    ],
    [
      "Firefight",
      "core:toil_gruelling"
    ],
    [
      "Hunt",
      "core:toil_heavy"
    ],
    [
      "Clean",
      "core:toil_light"
    ],
    [
      "Warden",
      "core:toil_ordinary"
    ]
  ]
}

First seen in dev