Cobnuts colony sim · delve

need

Social

Raw definition
{
  "action_threshold": 21600,
  "critical_level": 43200,
  "death_ticks": null,
  "decay_per_tick": 1,
  "id": "core:social",
  "incapacitation_ticks": 43200,
  "name": "Social",
  "priority": 15,
  "satisfier": "Social",
  "satisfy_ticks": 2160,
  "sleep_sufficient_ticks": 6480,
  "work_exhausted_output_pct": 85,
  "work_exhaustion_floor_ticks": 8100,
  "work_exhaustion_ticks": 16200
}

First seen in dev