Cobnuts colony sim · delve

skill

Warden

Keeping prisoners alive, and talking them into staying.

Defaults from

Referenced by

Character templates 1

Raw definition
{
  "controlling_attribute": "core:intelligence",
  "cross_training": [],
  "defaults": [
    {
      "modifier": -5,
      "source_type": {
        "Attributes": "core:intelligence"
      }
    },
    {
      "modifier": -4,
      "source_type": {
        "Skills": "core:public_speaking"
      }
    }
  ],
  "description": "Keeping prisoners alive, and talking them into staying.",
  "difficulty": {
    "tier_id": "core:difficulty_average"
  },
  "id": "core:warden",
  "name": "Warden",
  "passion_major_pct": 0,
  "passion_minor_pct": 0,
  "primary_for_work_type": false,
  "situational_modifiers": [],
  "work_type": "Warden"
}

First seen in dev