Cobnuts colony sim · delve

work_kind

Salvage

Raw definition
{
  "bridges_removal": false,
  "bridges_uninstall": false,
  "digs_rock": false,
  "id": "core:salvage",
  "menu_glyph": "♻",
  "menu_label": "Salvage",
  "menu_order": 4,
  "name": "Salvage",
  "requirement": "LooseItem",
  "target": "Item",
  "targets_flora": false
}

First seen in dev