Cobnuts colony sim · delve

biome

Cool Steppe

Dry, cold grassland running to the horizon. Thin soil and thinner rain, but open country and easy going for those who can bear the wind.

Terrain

Deposits

Fauna

Cave fauna

Wild foods

Related

Referenced by

Scenarios 1

Raw definition
{
  "cave_deposits": [
    [
      "core:cave_deposit",
      8
    ],
    [
      "core:deep_cave_deposit",
      8
    ]
  ],
  "cave_fauna": [
    [
      "core:cave_bat",
      10
    ]
  ],
  "cave_wild_foods": [
    [
      "core:cave_mushroom",
      30
    ]
  ],
  "climate": -25,
  "color": [
    0.7200000286102295,
    0.7400000095367432,
    0.47999998927116394
  ],
  "deposits": [
    [
      "core:stone_deposit",
      6
    ],
    [
      "core:copper_deposit",
      2
    ]
  ],
  "description": "Dry, cold grassland running to the horizon. Thin soil and thinner rain, but open country and easy going for those who can bear the wind.",
  "fauna": [
    [
      "core:deer",
      2
    ],
    [
      "core:chicken",
      2
    ]
  ],
  "fauna_herd_max": [
    [
      "core:deer",
      8
    ]
  ],
  "fertility_pct": 75,
  "forest_density_cap_pct": null,
  "growing_seasons": null,
  "id": "core:steppe",
  "moisture": 0,
  "name": "Cool Steppe",
  "plant_recovery_stages": [
    "core:root_plant",
    "core:root_plant",
    "core:root_plant"
  ],
  "reseed_cadence_ticks": null,
  "resources": [],
  "rock": null,
  "terrain": [
    [
      "core:ground",
      95
    ],
    [
      "core:sand",
      5
    ]
  ],
  "trees": [],
  "water": null,
  "wild_density_cap_pct": 12,
  "wild_foods": [
    [
      "core:root_plant",
      14
    ]
  ],
  "wild_spread_cadence_ticks": 43200
}

First seen in dev