biome
Temperate Moist Forest
Deep, fertile woodland where grass gives way to close-standing timber. The richest ground for growing, but the canopy must be cleared before the land will fully yield.
Terrain
Deposits
Fauna
Cave fauna
- Cave Bat ×10
Wild foods
- Berry Bush ×35
Rock
Related
- Cave Deposit ×8
- Deep Cave Deposit ×8
- Cave Mushroom ×30
- Oak ×18
- Apple Tree ×4
Referenced by
Scenarios 1
Sites 1
Raw definition
{
"cave_deposits": [
[
"core:cave_deposit",
8
],
[
"core:deep_cave_deposit",
8
]
],
"cave_fauna": [
[
"core:cave_bat",
10
]
],
"cave_wild_foods": [
[
"core:cave_mushroom",
30
]
],
"climate": 10,
"color": [
0.1599999964237213,
0.44999998807907104,
0.23999999463558197
],
"deposits": [
[
"core:stone_deposit",
6
],
[
"core:copper_deposit",
2
]
],
"description": "Deep, fertile woodland where grass gives way to close-standing timber. The richest ground for growing, but the canopy must be cleared before the land will fully yield.",
"fauna": [
[
"core:deer",
2
],
[
"core:wolf",
1
]
],
"fauna_herd_max": [
[
"core:deer",
5
],
[
"core:wolf",
3
]
],
"fertility_pct": 120,
"forest_density_cap_pct": 45,
"growing_seasons": null,
"id": "core:temperate_forest",
"moisture": 50,
"name": "Temperate Moist Forest",
"plant_recovery_stages": null,
"reseed_cadence_ticks": 43200,
"resources": [],
"rock": {
"edge_warp": {
"cell": 12,
"octaves": 1,
"strength": 2
},
"material_cell": null,
"materials": [
"core:granite",
"core:iron_vein"
],
"threshold": null
},
"terrain": [
[
"core:ground",
95
],
[
"core:mud",
4
]
],
"trees": [
[
"core:oak",
18
],
[
"core:apple_tree",
4
]
],
"water": null,
"wild_density_cap_pct": 12,
"wild_foods": [
[
"core:berry_bush",
35
]
],
"wild_spread_cadence_ticks": 43200
}