Cobnuts colony sim · delve

building

Cobnuts

Strategy#

Two wood and no research prerequisite makes the Cobnuts board the first recreation building most colonies can afford. Put one down early: a colonist with nowhere to relax accumulates mood penalties long before they have a proper bedroom, and this is the cheapest way to stop that.

What sets it apart from a chair or a campfire is that it is a contest. Up to eight colonists can play a single board at once, and playing trains the Cobnuts skill, which is governed by Dexterity and cross-trains into Shooting at 10%. So a colony that plays a lot is very slightly better with a bow. Only very slightly: the skill's own description is explicit that an evening at the board is worth a fraction of an hour on the range, and that play must never be the shorter road to an armed colony. Do not build a military plan around it.

Each throw is a skill contest, so a good player scores more and enjoys it more — a critical throw is worth three times the recreation of an ordinary success.

Placement#

The board wants to be somewhere colonists already pass through — near the kitchen or the main hall rather than tucked in a corner. Recreation is chosen by proximity as much as preference, so a board nobody walks past is a board nobody uses.

It blocks movement, and its eight play positions sit three tiles out on either side, so give it clearance. Do not drop it in a corridor: colonists will path around it, and a board wedged into a walkway will have players standing in the traffic. It is minifiable, so a bad placement is cheap to undo — uninstall and carry it rather than deconstructing.

On the name#

The game is named after this building. A cobnut is a cultivated hazelnut, and the lawn game is a cousin of cornhole: you toss the nuts at a target peg. It was in the game long before it was on the box.

Referenced by

Character templates 1

Scenarios 1

Raw definition
{
  "bed_capacity": 1,
  "belt": null,
  "blocks_movement": true,
  "build_cost": [
    [
      "core:wood",
      2
    ]
  ],
  "build_work_ticks": 30,
  "burn_damage_per_tick": 0,
  "category": "core:furniture",
  "completion_terrain_above": null,
  "cover": 0,
  "deconstruct_work_ticks": 15,
  "deteriorates": false,
  "deterioration_interval_ticks": 600,
  "deterioration_per_tick": 0,
  "direction_requirement": null,
  "drill": null,
  "feed_store": false,
  "flammability": 40,
  "food_store": false,
  "footprint": [],
  "fuel": null,
  "grants_passage": false,
  "grave_capacity": null,
  "ground_marker": false,
  "heat_output": 0,
  "id": "core:cobnuts",
  "instant": false,
  "insulation": 0,
  "is_door": false,
  "joy_kind": "core:dexterity_play",
  "joy_quality_permille": 1000,
  "light_level": 0,
  "light_radius": null,
  "loader_arm": null,
  "machine": null,
  "market_stall": false,
  "material_categories": [],
  "material_slots": 1,
  "material_sprites": [],
  "minifiable": true,
  "move_cost_pct": 100,
  "name": "Cobnuts",
  "placeholder_colour": [
    0.44999998807907104,
    0.30000001192092896,
    0.20000000298023224
  ],
  "power": null,
  "quality_matters": false,
  "records_builder": false,
  "recreation_contest": {
    "critical_bonus_ticks": 180,
    "failure_bonus_ticks": 0,
    "fumble_bonus_ticks": 0,
    "skill": "core:cobnuts",
    "success_bonus_ticks": 60,
    "throw_interval_ticks": 60,
    "xp_per_throw": 100
  },
  "reinstall_work_ticks": null,
  "repairable": true,
  "research_bench": false,
  "research_prerequisite": null,
  "research_speed_pct": 100,
  "room_excluded": false,
  "room_impressiveness": 0,
  "shadow_height_tiles": 0.699999988079071,
  "size_tiles": null,
  "sleep_quality_permille": null,
  "sprite": null,
  "sprite_license": null,
  "surplus_producing": false,
  "train_skills": [],
  "train_xp_pct": 100,
  "training_station": false,
  "uninstall_work_ticks": null,
  "use_capacity": 8,
  "use_offsets": [
    [
      0,
      -3
    ],
    [
      0,
      3
    ],
    [
      1,
      -3
    ],
    [
      1,
      3
    ],
    [
      -1,
      -3
    ],
    [
      -1,
      3
    ],
    [
      2,
      -3
    ],
    [
      2,
      3
    ]
  ]
}

First seen in dev