Cobnuts colony sim · delve

character_template

Wild Deer

Built to outrun what hunts it: sound wind, a good nose, and no appetite for a fight it can leave.

Related

Referenced by

Animals 1

Raw definition
{
  "advantage_slots": [],
  "attribute_entries": [
    {
      "attribute": "core:strength",
      "levels": {
        "rows": [
          [
            -1,
            30
          ],
          [
            0,
            50
          ],
          [
            1,
            20
          ]
        ]
      }
    },
    {
      "attribute": "core:health",
      "levels": {
        "rows": [
          [
            0,
            40
          ],
          [
            1,
            45
          ],
          [
            2,
            15
          ]
        ]
      }
    },
    {
      "attribute": "core:dexterity",
      "levels": {
        "rows": [
          [
            0,
            55
          ],
          [
            1,
            45
          ]
        ]
      }
    },
    {
      "attribute": "core:intelligence",
      "levels": {
        "rows": [
          [
            -3,
            40
          ],
          [
            -2,
            40
          ],
          [
            -1,
            20
          ]
        ]
      }
    }
  ],
  "derived_stat_entries": [
    {
      "levels": {
        "rows": [
          [
            -1,
            35
          ],
          [
            0,
            50
          ],
          [
            1,
            15
          ]
        ]
      },
      "stat": "core:hp"
    }
  ],
  "description": "Built to outrun what hunts it: sound wind, a good nose, and no appetite for a fight it can leave.",
  "disadvantage_limit": 30,
  "disadvantage_slots": [
    {
      "pool": [
        [
          "core:pessimist",
          45
        ],
        [
          "core:antisocial",
          30
        ],
        [
          "core:volatile",
          25
        ]
      ]
    }
  ],
  "id": "core:wild_deer",
  "name": "Wild Deer",
  "point_budget": 45,
  "skill_entries": [
    {
      "points": {
        "rows": [
          [
            0,
            70
          ],
          [
            1,
            25
          ],
          [
            2,
            5
          ]
        ]
      },
      "skill": "core:brawling"
    }
  ],
  "starting_auto_spend": true,
  "starting_unspent": 0
}

First seen in dev